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UGC NET Physical Education Kinesiology and Biomechanics Syllabus

The Kinesiology and Biomechanics syllabus for UGC NET Physical Education in full: 9 chapters, 18 topics and 2 sub-topics, every one listed below, plus 51 Kinesiology and Biomechanics flashcards with answers.

9Chapters
18Topics
2Sub-topics
51Flashcards

Kinesiology and Biomechanics syllabus: all 9 chapters

Expand any chapter to see its topics and sub-topics.

  1. Modern Trends in Biomechanics

    2 topics
    • Planes and Axes of the Human Body
    • Joints and Their Movements
  2. Muscle Attachments and Actions

    1 topic
    • Origin, Insertion, and Action of Principal Muscles
      • Leverage of Principal Muscles in Sports
  3. Motion Laws and Applications

    2 topics
    • Laws of Motion in Sports
    • Projectile Motion and Principles
  4. Kinematics and Kinetics

    4 topics
    • Linear Kinematics
    • Angular Kinematics
    • Linear Kinetics
    • Angular Kinetics
  5. Friction, Spin, Impact, and Elasticity

    3 topics
    • Friction in Sports
    • Spin and its Effects
    • Impact and Elasticity in Sports
  6. Air and Water Dynamics

    2 topics
    • Air Dynamics in Sports
    • Water Dynamics in Sports
  7. Mechanical Advantage and Levers

    1 topic
    • Applications of Levers in Sports
  8. Posture and Corrective Exercises

    1 topic
    • Postural Deformities
      • Corrective Exercises for Postural Deformities
  9. Kinesiological, Muscular, and Mechanical Analyses

    2 topics
    • Fundamental Movements Analysis
    • Mechanical Analyses of Major Sports Skills

UGC NET Physical Education Kinesiology and Biomechanics flashcards — 51 questions with answers

  1. Name the three cardinal (anatomical) planes of the human body and the line about which movement occurs in each.

    Sagittal plane (divides body into left and right; flexion/extension occur here about a frontal/mediolateral axis), Frontal/coronal plane (divides into front and back; abduction/adduction about a sagittal axis), and Transverse/horizontal plane (divides into upper and lower; rotation about a vertical/longitudinal axis).

  2. In planes-and-axes terminology, which axis is associated with the sagittal plane, and what movements occur about it?

    The frontal (mediolateral) axis is associated with the sagittal plane. Flexion and extension occur about this axis (e.g., a forward somersault).

  3. Which axis lies in the frontal plane, and which movements occur about it?

    The sagittal (anteroposterior) axis lies in the frontal plane. Abduction and adduction (and lateral flexion) occur about it, e.g., a cartwheel.

  4. Which axis is paired with the transverse plane, and what movement type occurs about it?

    The vertical (longitudinal) axis is paired with the transverse plane. Rotation (internal/external rotation, pronation/supination, pivoting) occurs about it, e.g., an ice-skater's spin.

  5. Classify synovial joints by structure/movement and give one example of each of the six main types.

    Ball-and-socket (hip, shoulder), Hinge (elbow, knee), Pivot (atlanto-axial, proximal radioulnar), Condyloid/ellipsoid (wrist/radiocarpal), Saddle (carpometacarpal of thumb), and Gliding/plane (intercarpal, intertarsal).

  6. Define flexion and extension as joint movements.

    Flexion is a movement that decreases the angle between two bones (bending), and extension is a movement that increases the angle between two bones (straightening). Both occur in the sagittal plane about a frontal axis.

  7. Distinguish abduction, adduction, and circumduction.

    Abduction moves a limb away from the body's midline; adduction moves it toward the midline (both frontal plane). Circumduction is a circular, cone-shaped movement combining flexion, extension, abduction, and adduction.

  8. Define the terms origin and insertion of a skeletal muscle.

    The origin is the muscle's attachment to the more stationary (usually proximal) bone, and the insertion is its attachment to the more movable (usually distal) bone. On contraction, the insertion is pulled toward the origin.

  9. State the origin, insertion, and main action of the biceps brachii.

    Origin: scapula (long head from supraglenoid tubercle, short head from coracoid process); Insertion: radial tuberosity of the radius; Action: flexion of the elbow and supination of the forearm.

  10. State the origin, insertion, and primary action of the gastrocnemius.

    Origin: medial and lateral condyles of the femur; Insertion: calcaneus (heel) via the Achilles tendon; Action: plantar flexion of the ankle and assists knee flexion.

  11. State the origin, insertion, and action of the quadriceps femoris group.

    Origin: rectus femoris from the ilium and the three vasti from the femur; Insertion: tibial tuberosity via the patellar tendon; Action: extension of the knee (rectus femoris also flexes the hip).

  12. Define a lever, and name its three components.

    A lever is a rigid bar that rotates about a fixed point. Its three components are the fulcrum (axis/pivot), the effort (force applied, by muscle), and the resistance/load (weight to be moved). In the body, bones are levers, joints are fulcra, and muscles provide effort.

  13. Describe the arrangement and characteristic of a first-class lever, with a body example.

    First-class lever: the fulcrum lies between the effort and the resistance (E-F-R). It can favour either force or speed/range. Example: the head balancing on the atlanto-occipital joint (neck extensors as effort, head weight as load).

  14. Describe a second-class lever and give a body example.

    Second-class lever: the resistance lies between the fulcrum and the effort (F-R-E). It always favours force (mechanical advantage > 1). Example: rising onto the toes — the ball of the foot is the fulcrum, body weight the load, calf muscles the effort.

  15. Describe a third-class lever and explain why it is the most common in the human body.

    Third-class lever: the effort lies between the fulcrum and the resistance (F-E-R). It favours speed and range of motion at the cost of force (mechanical advantage < 1). Most body levers are third-class because muscles insert close to joints, producing fast limb movements, e.g., the biceps flexing the elbow.

  16. Define mechanical advantage of a lever and give its formula.

    Mechanical advantage is the ratio of the effort arm to the resistance arm: $$MA = \frac{\text{effort arm}}{\text{resistance arm}} = \frac{F_R}{F_E}$$ When $MA > 1$ the lever favours force; when $MA < 1$ it favours speed and range.

  17. State Newton's First Law of Motion and give a sports example.

    Law of Inertia: a body remains at rest or in uniform motion in a straight line unless acted upon by an external force. Example: a stationary football stays put until kicked, and a rolling ball would continue forever without friction and air resistance.

  18. State Newton's Second Law of Motion and its formula.

    The rate of change of momentum is proportional to the applied force and acts in its direction; i.e., acceleration is proportional to force and inversely proportional to mass: $$\vec{F} = m\vec{a}$$ A harder kick (greater force) gives the ball greater acceleration.

  19. State Newton's Third Law of Motion with a sports example.

    For every action there is an equal and opposite reaction. Example: a sprinter pushes back and down on the blocks, and the ground pushes the sprinter forward and up with an equal reaction force (ground reaction force).

  20. Define a projectile and list the three factors that determine the horizontal range of its flight.

    A projectile is a body in flight subject only to gravity and air resistance after release. Its range depends on the speed (velocity) of release, the angle of release, and the height of release.

Show the other 31 Kinesiology and Biomechanics flashcards
  1. For a projectile launched and landing at the same height, what release angle gives maximum range, and why?

    An angle of $45^{\circ}$ gives maximum range, because it optimally balances the horizontal and vertical components of velocity. The range is $$R = \frac{v^{2}\sin(2\theta)}{g}$$ which is maximised when $\sin(2\theta)=1$, i.e., $\theta = 45^{\circ}$.

  2. Give the formulas for the time of flight and maximum height of a projectile launched at angle $\theta$ with speed $v$.

    Time of flight: $$t = \frac{2v\sin\theta}{g}$$ Maximum height: $$H = \frac{v^{2}\sin^{2}\theta}{2g}$$

  3. What is the shape of a projectile's flight path (ignoring air resistance), and how do its horizontal and vertical velocity components behave?

    The path is a parabola. The horizontal velocity component remains constant (no horizontal force), while the vertical component decreases on the way up, becomes zero at the peak, and increases on the way down due to gravity.

  4. Define linear kinematics and distinguish distance from displacement.

    Linear kinematics describes linear motion without reference to its causes (forces). Distance is the total path length travelled (a scalar); displacement is the straight-line change in position from start to finish in a given direction (a vector).

  5. Distinguish speed from velocity, giving the defining formula for each.

    Speed is the rate of covering distance (scalar): $$\text{speed} = \frac{\text{distance}}{\text{time}}$$ Velocity is the rate of change of displacement (vector): $$\vec{v} = \frac{\Delta \vec{s}}{\Delta t}$$

  6. Define linear acceleration and give its formula.

    Linear acceleration is the rate of change of velocity with time: $$\vec{a} = \frac{\vec{v}_f - \vec{v}_i}{t}$$ Its SI unit is $m/s^{2}$. Negative acceleration (deceleration) opposes the direction of motion.

  7. Write the three equations of uniformly accelerated linear motion.

    $$v = u + at$$ $$s = ut + \tfrac{1}{2}at^{2}$$ $$v^{2} = u^{2} + 2as$$ where $u$ is initial velocity, $v$ final velocity, $a$ acceleration, $t$ time, and $s$ displacement.

  8. Define angular kinematics and the three units used to measure angular displacement.

    Angular kinematics describes rotational motion without regard to its causes. Angular displacement can be measured in degrees, radians, or revolutions, where $1$ revolution $= 360^{\circ} = 2\pi$ radians.

  9. Define angular velocity and angular acceleration with their formulas.

    Angular velocity is the rate of change of angular displacement: $$\omega = \frac{\Delta\theta}{\Delta t}\ (\text{rad/s})$$ Angular acceleration is the rate of change of angular velocity: $$\alpha = \frac{\Delta\omega}{\Delta t}\ (\text{rad/s}^{2})$$

  10. State the relationship between linear (tangential) velocity and angular velocity, and explain its relevance to a long-handled implement in sport.

    $$v = r\omega$$ where $v$ is tangential velocity, $r$ the radius of rotation, and $\omega$ angular velocity. A longer radius (e.g., a longer golf club or tennis racket) produces greater linear velocity at the striking end for the same angular velocity.

  11. Define linear kinetics and the concept of force.

    Linear kinetics studies the forces that cause or alter linear motion. A force is a push or pull that tends to change a body's state of rest or motion; it is a vector with magnitude and direction, measured in newtons (N), where $1\ N = 1\ kg\cdot m/s^{2}$.

  12. Define momentum and impulse, and state the impulse-momentum relationship.

    Momentum is mass times velocity: $$p = mv$$ Impulse is force times the time over which it acts: $$J = F\cdot t$$ The impulse–momentum theorem states $$F\cdot t = \Delta(mv)$$ i.e., impulse equals the change in momentum (basis of 'following through' to apply force longer).

  13. State the law of conservation of linear momentum.

    In the absence of external forces, the total momentum of a system remains constant. For a collision: $$m_1 u_1 + m_2 u_2 = m_1 v_1 + m_2 v_2$$

  14. Define angular kinetics and the concept of torque (moment of force), including its formula.

    Angular kinetics studies the forces (torques) that produce rotation. Torque is the turning effect of a force about an axis: $$\tau = F \times d$$ where $d$ is the perpendicular distance (moment arm) from the axis to the line of action of the force.

  15. Define moment of inertia and state how it depends on mass distribution.

    Moment of inertia is a body's resistance to change in its rotational motion: $$I = \sum m r^{2}$$ It increases when mass is distributed farther from the axis (larger $r$). A tucked diver (small $I$) spins faster than an extended diver (large $I$).

  16. State the principle of conservation of angular momentum and apply it to a spinning skater.

    With no external torque, angular momentum $$L = I\omega$$ is conserved. When a skater pulls in their arms, moment of inertia $I$ decreases, so angular velocity $\omega$ increases to keep $L$ constant — they spin faster.

  17. Define friction and state the formula relating it to the normal force.

    Friction is the force opposing relative motion (or tendency of motion) between two surfaces in contact. $$F_{friction} = \mu N$$ where $\mu$ is the coefficient of friction and $N$ is the normal (perpendicular) reaction force.

  18. Distinguish static, sliding (kinetic), and rolling friction, and rank their typical magnitudes.

    Static friction opposes the start of motion and reaches a maximum just before sliding; sliding (kinetic) friction opposes ongoing sliding; rolling friction opposes a body rolling over a surface. Typically: static > sliding > rolling for the same surfaces.

  19. Give one sports example each where friction is increased and where it is decreased deliberately.

    Increased: spiked/studded shoes, chalk on gymnasts' hands, and rosin for better grip and traction. Decreased: waxing skis, smooth swimming costumes, and a polished ice surface to reduce resistance and increase speed.

  20. What is spin in sports, and name the main types of spin imparted to a ball.

    Spin is rotation imparted to a ball about an axis, affecting its flight and bounce. Main types: top spin, back spin, side spin, and the combination 'check' spin. Spin works through the Magnus effect.

  21. Explain the Magnus effect and how it makes top spin behave.

    The Magnus effect is the sideways force on a spinning ball caused by unequal air pressure: air moves faster (lower pressure) on the side spinning with the airflow and slower (higher pressure) on the other. Top spin creates higher pressure above and lower below, producing a downward force that makes the ball dip and drop more sharply, with a faster, lower bounce.

  22. Compare the bounce behaviour of a ball with top spin versus back spin.

    Top spin causes the ball to dip quickly and bounce forward low and fast (kicks on). Back spin makes the ball float/stay up longer and, on bouncing, sits up or even bounces backward, slowing down (a 'stop' or 'check').

  23. Define impact and the coefficient of restitution, including its formula.

    Impact is a collision between two bodies over a very short time. The coefficient of restitution ($e$) measures the elasticity (bounciness) of an impact: $$e = \frac{\text{velocity of separation}}{\text{velocity of approach}}$$ It ranges from $0$ (perfectly inelastic) to $1$ (perfectly elastic).

  24. Distinguish elastic, inelastic, and perfectly inelastic collisions in terms of the coefficient of restitution.

    Perfectly elastic: $e = 1$ (kinetic energy conserved, bodies bounce apart fully); inelastic: $0 < e < 1$ (some kinetic energy lost as heat/sound); perfectly inelastic: $e = 0$ (bodies stick together, maximum energy loss).

  25. How does dropping a ball measure the coefficient of restitution, and how do temperature and surface affect it?

    Drop a ball from height $h_1$ and measure rebound height $h_2$; then $$e = \sqrt{\frac{h_2}{h_1}}$$ A warmer ball and a harder/firmer surface generally increase $e$ (higher, livelier bounce); a cold ball or soft surface lowers it.

  26. Define air resistance (drag) and list the factors affecting the drag force on a body in sport.

    Air resistance (drag) is the force opposing a body's motion through air. The drag force depends on the body's velocity (greatly, roughly $\propto v^{2}$), frontal surface area, shape/streamlining, smoothness of the surface, and the density of the air.

  27. Explain how streamlining and the role of air density influence performance in sports.

    Streamlining (an aerodynamic shape) reduces drag by smoothing airflow and minimising turbulence behind the body, e.g., cyclists' crouched posture and aero helmets. Lower air density (high altitude) reduces drag, aiding sprinting, throwing, and jumping, though it also reduces oxygen availability for endurance events.

  28. State Archimedes' principle and the principle of flotation as applied to swimming.

    Archimedes' principle: a body immersed in a fluid experiences an upward buoyant force equal to the weight of the fluid displaced. By flotation, a body floats when its weight equals the buoyant force; a swimmer floats if their average density is less than that of water (helped by lungs full of air).

  29. In water dynamics, distinguish the buoyant force and drag (water resistance) acting on a swimmer.

    Buoyancy is the upward force from displaced water that supports the swimmer and is countered by gravity. Drag is the resistance opposing forward motion through water; it includes form (frontal) drag, surface (skin) drag, and wave drag, all of which a streamlined body position minimises.

  30. Define postural deformities and name the common spinal (vertebral) deformities.

    Postural deformities are deviations from the normal alignment of the body that strain muscles and joints. Common spinal deformities are kyphosis (exaggerated outward thoracic curve / round upper back), lordosis (exaggerated inward lumbar curve / hollow back), and scoliosis (lateral S- or C-shaped curvature of the spine).

  31. Distinguish the lower-limb deformities knock-knees, bow legs, and flat foot, and give one corrective exercise for each.

    Knock-knees (genu valgum): knees touch but ankles stay apart — corrected by horse riding and using a pillow between the knees. Bow legs (genu varum): knees stay apart when ankles touch — corrected by walking on the inner edges of the feet. Flat foot (pes planus): no arch in the sole — corrected by walking on toes/heels, picking up objects with the toes, and skipping/rope exercises.

UGC NET Physical Education Kinesiology and Biomechanics FAQ

What is in the UGC NET Physical Education Kinesiology and Biomechanics syllabus?

UGC NET Physical Education Kinesiology and Biomechanics is split into 9 chapters: Modern Trends in Biomechanics, Muscle Attachments and Actions, Motion Laws and Applications, Kinematics and Kinetics, Friction, Spin, Impact, and Elasticity, Air and Water Dynamics, Mechanical Advantage and Levers, Posture and Corrective Exercises and Kinesiological, Muscular, and Mechanical Analyses. Together they contain 18 topics and 2 sub-topics.

How many chapters are in UGC NET Physical Education Kinesiology and Biomechanics?

9 chapters, containing 18 topics and 2 sub-topics. The largest chapter is Kinematics and Kinetics, with 4 topics.

Are there flashcards for UGC NET Physical Education Kinesiology and Biomechanics?

Yes — a 51-card Kinesiology and Biomechanics deck, printed in full in the flashcards section of this page and available in the Examius app with spaced repetition. The free plan covers one exam of your choice, including its flashcards; Examius Pro, a one-time purchase, unlocks every other exam and deck.