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SSC GD Constable General Intelligence and Reasoning Syllabus

Every chapter and topic of General Intelligence and Reasoning examined in SSC GD Constable — 4 chapters, 22 topics and 16 sub-topics, plus 50 flashcards written against it.

4Chapters
22Topics
16Sub-topics
~20hEst. first pass
22%Of SSC GD Constable
50Flashcards

General Intelligence and Reasoning syllabus — full chapter and topic list

Expand any chapter to see its topics and sub-topics. This is the whole examinable outline for General Intelligence and Reasoning in SSC GD Constable, not a summary of it.

  1. Verbal and Logical Reasoning

    6 topics
    • Analogies
      • Word and meaning-based analogy
      • Number analogy
      • Letter and alphabet analogy
      • General knowledge analogy
    • Classification (Odd One Out)
      • Word classification
      • Number and letter classification
    • Coding-Decoding
      • Letter shifting and substitution coding
      • Number coding
      • Symbol and conditional coding
    • Series Completion
      • Alphabet series
      • Number series
      • Mixed letter-number series
    • Blood Relations
    • Direction and Distance Sense Test
  2. Analytical and Critical Reasoning

    5 topics
    • Syllogisms and Statement-Conclusion
      • Two-statement syllogism
      • Venn diagram method
    • Seating Arrangement and Ordering
      • Linear arrangement
      • Ranking and order sequence
    • Logical Sequence of Words and Events
    • Statement and Course of Action / Assumptions
    • Decision Making
  3. Non-Verbal Reasoning

    6 topics
    • Mirror and Water Images
    • Pattern and Figure Series
    • Embedded and Hidden Figures
    • Paper Folding and Cutting
    • Figure Completion and Matrices
    • Cubes and Dice
  4. Numerical and Visual Reasoning

    5 topics
    • Number Puzzles and Arrangements
    • Counting of Figures (Triangles, Squares)
    • Space Visualization
    • Visual Memory and Discrimination
    • Relationship Concepts

General Intelligence and Reasoning flashcards for SSC GD Constable

22 of 50 cards from the General Intelligence and Reasoning deck — real questions with worked answers.

  1. In reasoning, what is an 'analogy'?

    An analogy is a relationship of similarity between two pairs of items, where the relationship in the first pair must be applied to find the missing term in the second pair (e.g., A:B :: C:?).

  2. In the analogy 'Doctor : Hospital :: Teacher : ?', what is the answer and what relationship is used?

    School. The relationship is 'person : their place of work'.

  3. What relationship type connects 'Cow : Calf', 'Dog : Puppy', and 'Horse : Foal'?

    Animal and its young one (offspring).

  4. In number analogy '2 : 8 :: 3 : ?', what is the answer and the logic?

    27. The logic is cube of the number (2^3=8, 3^3=27).

  5. Name five common relationship types tested in analogies.

    Worker–tool, cause–effect, part–whole, synonym/antonym, animal–young one, product–raw material, and instrument–measurement.

  6. In Classification (Odd One Out), what is the task?

    To identify the one item that does NOT share the common property (category, pattern, or relationship) held by all the other items in the group.

  7. From 'Apple, Mango, Carrot, Banana', which is the odd one out and why?

    Carrot — it is a vegetable while the rest are fruits.

  8. From '3, 5, 11, 14, 17, 21', which number is the odd one out and why?

    14 — all others are odd numbers; 14 is the only even number. (Also 21 is divisible by 3, but the consistent rule is odd/even.)

  9. From '49, 63, 77, 91, 100', which is the odd one out and why?

    100 — all others are multiples of 7; 100 is not (it is not divisible by 7).

  10. What is the general approach to solving Odd-One-Out problems?

    Find the common property shared by the majority of items (category, square/cube, divisibility, prime, letter pattern), then pick the single item that breaks that property.

  11. What is Coding-Decoding in reasoning?

    A process where words, letters, or numbers are encoded using a specific rule/pattern, and the task is to decode them or encode a new word using the same rule.

  12. In Letter Coding, what are the position values of A, M, and Z in the alphabet?

    A = 1, M = 13, and Z = 26.

  13. What is the EJOTY rule used for in coding?

    It helps quickly recall alphabet positions in multiples of 5: E=5, J=10, O=15, T=20, Y=25.

  14. If in a code CAT = DBU, what is the coding rule?

    Each letter is shifted forward by +1 in the alphabet (C->D, A->B, T->U).

  15. What is the 'opposite letter' (complement) rule, and what is the opposite of letter A?

    Each letter is replaced by its mirror from the other end (sum of positions = 27). The opposite of A (1) is Z (26).

  16. What is Substitution Coding?

    A type of coding where real-world words are replaced by other words (e.g., 'sky is called sea'), and you must answer using the substituted terms.

  17. What is a Number Series Completion problem?

    A sequence of numbers arranged by a hidden rule, where you must find the next term or the missing term by identifying the pattern.

  18. Find the next term: 2, 6, 12, 20, 30, ?

    42. The differences increase by 2 each time (4, 6, 8, 10, 12); 30+12 = 42. (Pattern: n(n+1).)

  19. Find the next term: 1, 4, 9, 16, 25, ?

    36. These are perfect squares (1², 2², 3², 4², 5², 6²).

  20. What is the rule of a Fibonacci-type series, e.g., 2, 3, 5, 8, 13, ?

    Each term is the sum of the two preceding terms; 8+13 = 21.

  21. Find the next term in the alphabet series: A, C, E, G, ?

    I. Each letter advances by 2 positions (skip one letter each time).

  22. What are the common patterns to check in any series problem?

    Addition/subtraction, multiplication/division, squares, cubes, prime numbers, alternating series, and difference-of-differences.

See more General Intelligence and Reasoning flashcards →

Planning General Intelligence and Reasoning for SSC GD Constable

General Intelligence and Reasoning is about 22% of the SSC GD Constable syllabus by topic count — 22 of 102 topics, spread over 4 chapters. At roughly 45 minutes per topic plus 12 minutes per sub-topic, a first pass runs to about 20 hours.

The heaviest chapters are Verbal and Logical Reasoning (6 topics), Non-Verbal Reasoning (6 topics), Analytical and Critical Reasoning (5 topics) . Front-load those while your energy is high; the short chapters are better revision filler later.

Work top-down: read the chapter, then tick topics off individually rather than marking the whole chapter done. Sub-topics are where silent gaps hide.

General Intelligence and Reasoning (SSC GD Constable) FAQ

What is in the SSC GD Constable General Intelligence and Reasoning syllabus?

General Intelligence and Reasoning is split into 4 chapters — Verbal and Logical Reasoning, Analytical and Critical Reasoning, Non-Verbal Reasoning and Numerical and Visual Reasoning, containing 22 topics and 16 sub-topics in total.

How many chapters are there in General Intelligence and Reasoning for SSC GD Constable?

4 chapters. General Intelligence and Reasoning accounts for about 22% of the topics in the whole SSC GD Constable syllabus (22 of 102).

How long should I spend on General Intelligence and Reasoning for SSC GD Constable?

Budget around 20 hours for a first pass through General Intelligence and Reasoning — about 45 minutes per topic plus 12 minutes per sub-topic across its 22 topics. Add revision cycles on top.

Are there flashcards for SSC GD Constable General Intelligence and Reasoning?

Yes — a 50-card General Intelligence and Reasoning deck. Sample cards are printed on this page, and the full deck is free in the Examius app with spaced repetition scheduling.