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Game Development Syllabus
Roadmap to Game Developer. The complete Game Development outline — 13 subjects, 73 chapters and 257 topics — laid out so you can see exactly what has to be covered and tick each item off as you go.
Game Development subjects
Each subject below has its own page with the full chapter → topic → sub-topic tree and a set of real exam-style flashcards.
3 chapters · 10 topics
Game Mathematics10 chapters · 46 topics
Game Physics10 chapters · 41 topics
Programming for Games3 chapters · 10 topics
C# Programming Language6 chapters · 21 topics · 70 sub-topics
GODOT5 chapters · 15 topics · 69 sub-topics
Unity Engine9 chapters · 20 topics · 80 sub-topics
Unreal Engine6 chapters · 17 topics · 51 sub-topics
Game Art and Animation3 chapters · 11 topics
Game Audio3 chapters · 8 topics
Game AI9 chapters · 39 topics
Game Testing and QA3 chapters · 9 topics
Game Monetization and Marketing3 chapters · 10 topics
Game Development flashcard decks
704 question-and-answer cards across 13 decks, written against this syllabus. Preview any deck free.
- Game Development Fundamentals — 51 cards
- Game Mathematics — 50 cards
- Game Physics — 51 cards
- Programming for Games — 50 cards
- C# Programming Language — 59 cards
- GODOT — 51 cards
- Unity Engine — 57 cards
- Unreal Engine — 63 cards
- Game Art and Animation — 60 cards
- Game Audio — 51 cards
- Game AI — 50 cards
- Game Testing and QA — 60 cards
- Game Monetization and Marketing — 51 cards
How to work through the Game Development syllabus
The outline on this page is arranged the way the syllabus itself is: subject, then chapter, then topic, then sub-topic. That last level is what most study plans skip, and it is where coverage actually goes wrong — a chapter marked "done" often has three sub-topics inside it that were never touched.
Weight your plan accordingly: Game Mathematics carries 46 topics while Game Audio carries 8. Giving both the same number of weeks is the most common planning mistake for Game Development.
The ~245 hour estimate above is a first pass only: roughly 45 minutes per topic plus 12 minutes per sub-topic. Revision cycles, past papers and mocks sit on top of that number.
Game Development syllabus FAQ
What subjects are in the Game Development syllabus?
Game Development covers 13 subjects: Game Development Fundamentals, Game Mathematics, Game Physics, Programming for Games, C# Programming Language, GODOT, Unity Engine and Unreal Engine, and 5 more. Together they contain 73 chapters and 257 named topics.
How many topics does the Game Development syllabus contain?
The full Game Development outline breaks down into 73 chapters, 257 topics and 270 sub-topics. Game Mathematics is the largest single subject with 46 topics across 10 chapters.
How long does it take to cover the whole Game Development syllabus?
Roughly 245 hours for one full pass. That estimate allows about 45 minutes per topic plus 12 minutes per sub-topic, so it is first-pass coverage — revision, past papers and mock tests sit on top of it. At 3 hours a day that is about 12 weeks.
Are there Game Development flashcards?
Yes — 704 question-and-answer flashcards across 13 decks, one per subject, written against this syllabus. A sample of every deck is readable on this site for free, and the complete decks are in the Examius app.
Is this Game Development syllabus free to use?
Yes. Every page here is free to read, and importing the Game Development syllabus into the Examius app to tick off topics as you finish them is free too. No account is needed to start.
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