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Game Development Syllabus

Roadmap to Game Developer. The complete Game Development outline — 13 subjects, 73 chapters and 257 topics — laid out so you can see exactly what has to be covered and tick each item off as you go.

13Subjects
73Chapters
257Topics
270Sub-topics
704Flashcards
~245hEst. first pass

Game Development subjects

Each subject below has its own page with the full chapter → topic → sub-topic tree and a set of real exam-style flashcards.

Game Development flashcard decks

704 question-and-answer cards across 13 decks, written against this syllabus. Preview any deck free.

How to work through the Game Development syllabus

The outline on this page is arranged the way the syllabus itself is: subject, then chapter, then topic, then sub-topic. That last level is what most study plans skip, and it is where coverage actually goes wrong — a chapter marked "done" often has three sub-topics inside it that were never touched.

Weight your plan accordingly: Game Mathematics carries 46 topics while Game Audio carries 8. Giving both the same number of weeks is the most common planning mistake for Game Development.

The ~245 hour estimate above is a first pass only: roughly 45 minutes per topic plus 12 minutes per sub-topic. Revision cycles, past papers and mocks sit on top of that number.

Game Development syllabus FAQ

What subjects are in the Game Development syllabus?

Game Development covers 13 subjects: Game Development Fundamentals, Game Mathematics, Game Physics, Programming for Games, C# Programming Language, GODOT, Unity Engine and Unreal Engine, and 5 more. Together they contain 73 chapters and 257 named topics.

How many topics does the Game Development syllabus contain?

The full Game Development outline breaks down into 73 chapters, 257 topics and 270 sub-topics. Game Mathematics is the largest single subject with 46 topics across 10 chapters.

How long does it take to cover the whole Game Development syllabus?

Roughly 245 hours for one full pass. That estimate allows about 45 minutes per topic plus 12 minutes per sub-topic, so it is first-pass coverage — revision, past papers and mock tests sit on top of it. At 3 hours a day that is about 12 weeks.

Are there Game Development flashcards?

Yes — 704 question-and-answer flashcards across 13 decks, one per subject, written against this syllabus. A sample of every deck is readable on this site for free, and the complete decks are in the Examius app.

Is this Game Development syllabus free to use?

Yes. Every page here is free to read, and importing the Game Development syllabus into the Examius app to tick off topics as you finish them is free too. No account is needed to start.