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Certified ScrumMaster (CSM) Planning, Estimation, and Tracking Progress Syllabus

The Planning, Estimation, and Tracking Progress syllabus for Certified ScrumMaster (CSM) in full: 3 chapters, 11 topics and 20 sub-topics, every one listed below, plus 50 Planning, Estimation, and Tracking Progress flashcards with answers.

3Chapters
11Topics
20Sub-topics
50Flashcards

Planning, Estimation, and Tracking Progress syllabus: all 3 chapters

Expand any chapter to see its topics and sub-topics.

  1. Product Planning

    3 topics
    • Product Vision and Goal
      • Crafting a compelling product vision
      • Connecting vision to the Product Goal
    • Release Planning
      • Forecasting releases empirically
      • Balancing scope, time, and quality
    • Roadmaps in an Agile Context
      • Outcome-based roadmaps
      • Adapting plans to feedback
  2. Estimation Techniques

    4 topics
    • Relative Estimation
      • Story points versus ideal days
      • Reference stories and baselining
    • Planning Poker
      • Wideband Delphi origins
      • Reaching shared understanding through discussion
    • Other Estimation Methods
      • T-shirt sizing
      • Affinity estimation
    • Estimating Versus Forecasting
      • Embracing uncertainty
  3. Tracking Progress

    4 topics
    • Velocity
      • Calculating and using velocity
      • Pitfalls of velocity as a target
    • Burndown and Burnup Charts
      • Sprint burndown
      • Release burnup
    • Forecasting Tools
      • Cumulative flow diagrams
      • Monte Carlo forecasting basics
    • Empirical Progress Measurement
      • Measuring value, not just output

Certified ScrumMaster (CSM) Planning, Estimation, and Tracking Progress flashcards — 50 questions with answers

  1. What is a Product Vision in Scrum?

    A concise, aspirational description of the desired future state the product aims to create. It explains why the product is being built, who it serves, and the value it delivers, providing long-term direction that aligns the Scrum Team and stakeholders.

  2. What is the Product Goal in the 2020 Scrum Guide, and where does it live?

    The Product Goal is the single, long-term objective for the Scrum Team that describes a future state of the product. It is the commitment for the Product Backlog, so the backlog emerges to define what to do to fulfill it. The team must fulfill (or abandon) one Product Goal before taking on the next.

  3. How does the Product Vision differ from the Product Goal?

    The Vision is a broad, enduring aspirational picture of why the product exists; the Product Goal is a specific, measurable, longer-term objective derived from the vision that the team commits to next. The vision rarely changes; multiple Product Goals are pursued over time to move toward the vision.

  4. Who is accountable for developing and communicating the Product Goal?

    The Product Owner is accountable for developing and explicitly communicating the Product Goal, as part of their accountability for effective Product Backlog management.

  5. What is a common technique for crafting a product vision, and what elements does it capture?

    Geoffrey Moore's elevator-pitch / vision template: 'FOR [target customer] WHO [need], the [product] IS a [category] THAT [key benefit]. UNLIKE [competitor], our product [differentiation].' It captures target customer, need, product category, key benefit, and differentiation.

  6. What is Release Planning in Agile?

    A collaborative, longer-horizon planning activity that maps how Product Backlog items will be delivered over several sprints toward a release. It answers roughly when a set of features can be delivered and what scope fits a target date, using velocity and estimates as inputs.

  7. What are the two basic ways to frame a release plan (the two questions it answers)?

    Date-driven (fixed date): 'Given this date, how much scope can we deliver?' and Scope/feature-driven (fixed scope): 'Given this scope, by what date can we deliver it?' Velocity and backlog estimates are used to answer either.

  8. In release planning, how do you estimate the number of sprints needed for a fixed scope?

    Number of sprints = Total remaining story points (backlog size) divided by average velocity (points per sprint). Multiplying sprints by sprint length gives the projected calendar date.

  9. In release planning, how do you estimate how much scope fits a fixed date?

    Deliverable scope = average velocity (points per sprint) multiplied by the number of sprints available before the date. The highest-priority backlog items totaling that many points form the likely release content.

  10. Why is a release plan considered a living artifact rather than a fixed commitment?

    Because Agile embraces empiricism and change: as the team learns, velocity stabilizes, and the backlog is re-ordered or re-estimated, the release plan is continuously updated. It is a forecast, not a guarantee.

  11. What is a product roadmap in an Agile context?

    A high-level, time-oriented visual plan that communicates the anticipated evolution of the product, the major themes, goals, or feature sets expected over upcoming periods, used to align stakeholders. It is intentionally flexible and outcome-focused rather than a detailed feature commitment.

  12. How does an Agile roadmap differ from a traditional roadmap?

    An Agile roadmap is goal/outcome-oriented, loosely time-boxed (now/next/later or by themes), and expected to change as learning occurs, whereas a traditional roadmap lists fixed features tied to firm dates. Agile roadmaps emphasize objectives and value over locked deliverables.

  13. What is a common low-commitment format for Agile roadmaps?

    The 'Now / Next / Later' (or theme-based) roadmap, which groups initiatives by relative time horizon rather than precise dates, signaling decreasing certainty further into the future.

  14. How do vision, roadmap, release plan, and sprint backlog relate as planning levels?

    They form a hierarchy of decreasing horizon and increasing detail: Vision (why) to Product Goal/Roadmap (themes over time) to Release Plan (which features over sprints) to Sprint Backlog (what this sprint). Each lower level is more detailed and more certain.

  15. What is relative estimation?

    Estimating the size of work by comparing items to one another (this item is about twice as big as that one) rather than assigning absolute time durations. It leverages humans' strength at comparison and avoids false precision.

  16. What is a story point?

    A unitless, relative measure of the overall size/effort of a Product Backlog item, accounting for amount of work, complexity, and uncertainty/risk. Points are compared to a reference item rather than mapped directly to hours.

  17. What three factors are typically combined into a single story-point estimate?

    The amount of work (volume/effort), the complexity (technical and domain difficulty), and the uncertainty or risk involved. These are blended into one relative size number.

  18. Why is relative estimation often preferred over absolute time estimation?

    People are more accurate and consistent at comparing relative sizes than at predicting absolute durations; relative sizes stay stable even as the team's speed changes, and estimation is faster and less contentious. Actual time is then derived empirically via velocity.

  19. What is a reference (baseline) story in relative estimation?

    A well-understood backlog item the team agrees represents a known size (e.g., a 2- or 3-point story) used as an anchor to which all other items are compared during estimation.

  20. What is T-shirt sizing?

    A coarse relative estimation technique that classifies items into sizes like XS, S, M, L, XL instead of numbers. It is fast and useful for early, high-level estimation such as roadmaps or large backlogs before finer story-point estimation.

Show the other 30 Planning, Estimation, and Tracking Progress flashcards
  1. What is Planning Poker?

    A consensus-based, relative estimation technique in which team members simultaneously reveal cards representing their estimate for a backlog item, then discuss divergences and re-vote until they converge. It harnesses group wisdom while reducing anchoring bias.

  2. Why do Planning Poker participants reveal their cards simultaneously?

    To prevent anchoring and bandwagon bias, no one is influenced by hearing or seeing others' estimates first, so each person's independent judgment surfaces and disagreements can be discussed.

  3. What card sequence is most commonly used in Planning Poker, and why?

    A modified Fibonacci-like sequence (e.g., 0, 1, 2, 3, 5, 8, 13, 20, 40, 100). The widening gaps reflect that larger items carry greater uncertainty, discouraging false precision for big stories.

  4. In Planning Poker, what happens when estimates diverge widely (e.g., one person says 3, another says 13)?

    The highest and lowest estimators explain their reasoning to surface hidden assumptions or missing information, then the team re-votes. This discussion is often the most valuable output, not the number itself.

  5. What special Planning Poker cards exist besides numbers, and what do they mean?

    A '?' card (the estimator lacks enough understanding to estimate), a '0' (trivial/already done), an infinity/large card (too big, must be split), and sometimes a coffee-cup card (request a break).

  6. Who provides the estimates in Planning Poker, and what are the roles of the PO and Scrum Master?

    The Developers (the people who will do the work) provide the estimates. The Product Owner clarifies items but does not estimate, and the Scrum Master facilitates but does not impose estimates.

  7. What is Affinity Estimation (affinity grouping)?

    A fast estimation method where the team silently sorts many backlog items along a spectrum from small to large (or into size buckets) by similarity, then assigns point/size values to the groups. It is well suited to estimating a large number of items quickly.

  8. What is the 'bucket system' of estimation?

    A scalable technique where predefined buckets (e.g., 0,1,2,3,5,8,13,20,...) are laid out and items are placed into the appropriate bucket through divide-and-conquer discussion, allowing hundreds of items to be sized rapidly.

  9. What is dot voting as used in estimation or prioritization?

    A technique where participants distribute a limited number of dots/votes across items to express relative size or priority; totals reveal group consensus. It is quick but coarse.

  10. What is the difference between an estimate and a forecast?

    An estimate is an approximation of the size or effort of a specific item or piece of work; a forecast is a probabilistic projection of future outcomes (e.g., what will be done by a date) derived from estimates plus empirical data like velocity. Estimates are inputs; forecasts are outputs.

  11. Why does Scrum favor the word 'forecast' over 'commitment' for sprint scope?

    Because work is done under uncertainty; the Sprint Backlog is the Developers' best prediction of what they can complete, not a guaranteed contract. The 2011 Scrum Guide deliberately changed 'commitment' to 'forecast' to reflect empirical reality.

  12. What does it mean that Agile estimates are probabilistic, not deterministic?

    They express likelihood rather than certainty; completion can be stated as a range or confidence level (e.g., '80% chance done by sprint 6') because variability and unknowns make any single exact date unreliable.

  13. What is the cone of uncertainty in estimation?

    A model showing that estimates are least accurate at a project's start and progressively narrow (become more accurate) as work proceeds and knowledge increases. It justifies re-forecasting frequently rather than locking early estimates.

  14. What is velocity in Scrum?

    The amount of work, measured in story points (or items) of completed, 'Done' Product Backlog items, that a team finishes per sprint. It is an empirical, team-specific measure used to forecast future capacity.

  15. How is velocity calculated for a sprint?

    Velocity = sum of the estimated points of all backlog items that fully meet the Definition of Done within the sprint. Partially completed items count zero; only fully finished work is included.

  16. How is average velocity typically determined, and why use an average?

    By averaging the velocities of the last several completed sprints (often the last 3 or more). Averaging smooths sprint-to-sprint variation, giving a more reliable basis for forecasting than any single sprint.

  17. Why should velocity NOT be used to compare two different teams?

    Because story points are relative and calibrated independently by each team, a 5-point story for one team is not the same as a 5 for another. Velocity is meaningful only for forecasting within the same team.

  18. Why is velocity considered a planning/forecasting tool rather than a performance metric?

    It measures a team's empirical delivery rate to forecast capacity, not how 'good' the team is. Using it as a performance target invites point inflation and gaming, undermining its forecasting value.

  19. Should partially completed work be counted in velocity? Why or why not?

    No. Only items meeting the Definition of Done count, because Scrum values working, potentially releasable increments. Counting partial work would inflate velocity and produce unreliable forecasts.

  20. What is a Sprint Burndown chart and what does it track?

    A chart that plots the remaining work (typically Sprint Backlog effort in hours or points) on the vertical axis against time/days in the sprint on the horizontal axis, trending downward toward zero as work is completed. It tracks progress within a single sprint.

  21. On a burndown chart, what do the axes and the ideal line represent?

    X-axis = time (days of the sprint or sprints of a release); Y-axis = remaining work (hours or story points). The ideal line is a straight diagonal from total work to zero; the actual line shows real remaining work, and being above the ideal line signals being behind.

  22. What is a Release Burndown chart?

    A chart tracking remaining work (story points) across multiple sprints toward a release, with the Y-axis as remaining backlog points and X-axis as sprints. It shows whether the team is on pace to finish the release scope by the target sprint.

  23. What is a Burnup chart and how does it differ from a burndown chart?

    A burnup chart plots completed work rising over time toward a total-scope line. Unlike a burndown (which shows only remaining work), a burnup separates two lines, work completed and total scope, so scope changes are visible distinctly from progress.

  24. What key advantage does a burnup chart have over a burndown chart?

    It makes scope changes explicit: because the total-scope line is drawn separately, added or removed work is clearly visible, whereas on a burndown a scope increase can be mistaken for lack of progress (a flat or rising remaining line).

  25. On a burndown chart, what does a flat (horizontal) line indicate?

    No net reduction in remaining work, either no work was completed, or completed work was offset by newly added/discovered scope. It signals a stall or scope growth that should be investigated.

  26. What does it mean if the actual line on a sprint burndown is below the ideal line?

    The team is ahead of schedule, less work remains than the ideal trajectory predicts at that point, indicating it may finish early or could take on more work.

  27. How can a trend line on a release burndown/burnup be used to forecast completion?

    By extending the slope of completed work (or remaining-work reduction) as a trend line, you can project the sprint/date at which work will reach zero (burndown) or meet the scope line (burnup), giving a data-driven completion forecast.

  28. What is a Cumulative Flow Diagram (CFD) and what does it reveal?

    A stacked area chart showing the number of work items in each workflow state over time (e.g., To Do, In Progress, Done). The band widths reveal work-in-progress levels and bottlenecks, and the horizontal gap between bands approximates lead/cycle time.

  29. State Little's Law as a forecasting tool and what it relates.

    Little's Law: Average Cycle Time = Average Work In Progress (WIP) divided by Average Throughput. It relates how long items take to how much work is in progress and the completion rate, implying that reducing WIP shortens cycle time.

  30. What is empirical progress measurement in Scrum, and what counts as real progress?

    Measuring progress based on observed, actual outcomes, specifically working, 'Done' increments delivered, rather than on plans, percent-complete estimates, or effort spent. Empiricism rests on transparency, inspection, and adaptation, so only validated working software signals true progress.

Certified ScrumMaster (CSM) Planning, Estimation, and Tracking Progress FAQ

What is in the Certified ScrumMaster (CSM) Planning, Estimation, and Tracking Progress syllabus?

Certified ScrumMaster (CSM) Planning, Estimation, and Tracking Progress is split into 3 chapters: Product Planning, Estimation Techniques and Tracking Progress. Together they contain 11 topics and 20 sub-topics.

How many chapters are in Certified ScrumMaster (CSM) Planning, Estimation, and Tracking Progress?

3 chapters, containing 11 topics and 20 sub-topics. The largest chapter is Estimation Techniques, with 4 topics.

Are there flashcards for Certified ScrumMaster (CSM) Planning, Estimation, and Tracking Progress?

Yes — a 50-card Planning, Estimation, and Tracking Progress deck, printed in full in the flashcards section of this page and available in the Examius app with spaced repetition. The free plan covers one exam of your choice, including its flashcards; Examius Pro, a one-time purchase, unlocks every other exam and deck.