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NTS NAT-IM Analytical Reasoning Syllabus

The Analytical Reasoning syllabus for NTS NAT-IM in full: 5 chapters and 18 topics, every one listed below, plus 51 Analytical Reasoning flashcards with answers.

5Chapters
18Topics
51Flashcards

Analytical Reasoning syllabus: all 5 chapters

Expand any chapter to see its topics and sub-topics.

  1. Scenario-Based Reasoning

    5 topics
    • Reading and Diagramming the Scenario
    • Linear Ordering and Sequencing
    • Grouping and Selection
    • Seating and Arrangement Puzzles
    • Matching and Assignment
  2. Logical Conditions

    3 topics
    • Interpreting Conditional Statements
    • Contrapositive and Inference Chains
    • Combining Multiple Conditions
  3. Statement-Based Reasoning

    4 topics
    • Drawing Conclusions from Statements
    • Assumptions and Implications
    • Strengthening and Weakening Arguments
    • Cause and Effect Relationships
  4. Deductive and Inductive Logic

    3 topics
    • Syllogisms
    • Venn Diagram Reasoning
    • Identifying Logical Fallacies
  5. Critical Thinking

    3 topics
    • Evaluating Evidence
    • Identifying Patterns
    • Elimination Strategy

NTS NAT-IM Analytical Reasoning flashcards โ€” 51 questions with answers

  1. In an analytical reasoning question, what is a "scenario" (or stimulus)?

    The opening setup that introduces a fixed set of entities (people, objects, events) and the rules/conditions governing how they can be ordered, grouped, or matched.

  2. What is the recommended first step when you read an analytical reasoning scenario?

    Identify the entities (the players), the action (ordering, grouping, matching), and the number of slots/positions before reading the rules.

  3. Why is it useful to draw a diagram for an analytical reasoning game?

    A diagram externalizes the rules into a visual frame so you can track relationships, test deductions quickly, and avoid holding everything in memory.

  4. What does a "global" (or absolute) rule mean in a scenario?

    A condition that is always true for every arrangement, so it can be drawn permanently into the base diagram.

  5. What is a "local" condition in an analytical reasoning question?

    A temporary condition stated only within a single question stem (e.g., "If P is third...") that applies to that question alone, not the whole game.

  6. What is the difference between a determinate and an indeterminate setup?

    A determinate setup forces every entity into exactly one position; an indeterminate (loose) setup leaves some placements variable, requiring case analysis.

  7. In linear ordering, what does the rule "A is immediately before B" mean and how is it diagrammed?

    A and B are adjacent with A directly preceding B, with no entity between them; diagram as the block [AB].

  8. In linear sequencing, what is the difference between "A is before B" and "A is immediately before B"?

    "A is before B" means A precedes B with any number of entities allowed between them; "immediately before" means A is directly adjacent and just ahead of B.

  9. How do you represent the rule "A is exactly two places before B" in a 6-slot line?

    As a fixed-gap block with one empty slot between them: A _ B, which can slide along positions 1-4 for A.

  10. In ordering games, what is a "block" (or chunk)?

    Two or more entities locked into a fixed relative position (adjacent or fixed-gap) that move together as a single unit.

  11. What is a useful technique for finding the earliest/latest position an entity can occupy in a sequencing game?

    Count the entities that must come before it (push it later) and after it (push it earlier) using the ordering chain to bound its range.

  12. In a pure ordering chain, if A>B, B>C, and C>D (A earliest), what positions can D occupy?

    D must be last among these four; with at least three entities before it, D can only sit at or after the 4th available position.

  13. What is the core question type in a grouping/selection game?

    Choosing which entities are IN versus OUT (or splitting them into 2+ groups), governed by inclusion/exclusion rules rather than order.

  14. In selection games, how do you diagram the rule "If A is selected, then B is selected"?

    As a conditional A โ†’ B, with contrapositive not-B โ†’ not-A; A's presence forces B, and B's absence forces A out.

  15. What does the rule "A and B cannot both be selected" mean?

    At most one of A or B is chosen; selecting A excludes B and selecting B excludes A (A โ†’ not-B), but both may be left out.

  16. What does "At least one of A or B must be selected" mean logically?

    They cannot both be absent; not-A โ†’ B and not-B โ†’ A. Both may be selected, but never neither.

  17. In grouping games, what is the difference between "defined" and "undefined" group sizes?

    Defined means each group's number of members is fixed; undefined means group sizes can vary, requiring you to track minimums and maximums.

  18. What deduction follows when a fixed number must be selected and several exclusion rules apply?

    Use the numbers: if exclusions force out enough entities that only exactly the required number remain eligible, those remaining are all forced IN.

  19. What distinguishes a seating/arrangement puzzle from a simple linear ordering one?

    Seating puzzles often involve a 2D layout (rows facing each other, or a circular table), so "left/right" and "facing" relationships matter, not just before/after.

  20. In a circular seating arrangement facing the center, how do left and right of a person relate to clockwise/anticlockwise?

    For a person facing center, their right hand points clockwise and their left hand points anticlockwise (the reverse of facing outward).

Show the other 31 Analytical Reasoning flashcards
  1. In circular arrangements, why does the count of distinct seatings of n people equal (n-1)!?

    Because rotations are considered identical; fixing one person removes rotational duplicates, leaving (n-1)! arrangements.

  2. In a two-row seating puzzle where rows face each other, how do you handle "opposite" relationships?

    Align the rows so each seat has a fixed partner across; note that a person's left/right is mirrored relative to the person sitting opposite them.

  3. What is the key first deduction to make in any seating puzzle with a "between" clue like "X sits between Y and Z"?

    X is flanked by Y and Z (Y and Z are immediate neighbors of X) but the order Y-X-Z vs Z-X-Y may be ambiguous unless another clue fixes it.

  4. What is a matching/assignment game?

    A game where each entity is paired with one or more attributes (e.g., person-color, employee-day) and rules constrain which pairings are allowed.

  5. In matching games, what is the difference between a one-to-one and a one-to-many assignment?

    One-to-one means each entity gets exactly one attribute and vice versa; one-to-many allows an entity to receive several attributes (or an attribute to be shared).

  6. What grid tool is most effective for matching/assignment problems with two or more variable sets?

    A matrix (table) with one variable set as rows and another as columns, marking each cell yes (โœ“) or no (โœ—) as rules are applied.

  7. In a matching grid, what deduction follows once a row in a one-to-one match has a confirmed โœ“?

    Every other cell in that row and that column must be marked โœ—, since the entity and attribute are fully used up.

  8. What is a conditional (if-then) statement in logical terms?

    A statement of the form "If P then Q" (P โ†’ Q), where P is the sufficient condition (antecedent) and Q is the necessary condition (consequent).

  9. In "If P then Q," which is the sufficient condition and which is the necessary condition?

    P is sufficient (its truth guarantees Q); Q is necessary (it must hold for P to be true). P triggers Q, not the reverse.

  10. What does "P only if Q" translate to in if-then form?

    P โ†’ Q. "Only if" introduces the necessary condition, so Q is necessary for P.

  11. How do you translate "All A are B" into conditional form?

    A โ†’ B (if something is an A, then it is a B).

  12. How do you translate "No A are B" into conditional form?

    A โ†’ not-B (and equivalently B โ†’ not-A).

  13. What is the contrapositive of the statement "If P then Q"?

    "If not-Q then not-P" (not-Q โ†’ not-P). It is logically equivalent to the original and always shares its truth value.

  14. Why is the contrapositive a valid inference but the converse is not?

    The contrapositive (not-Q โ†’ not-P) is logically equivalent to P โ†’ Q, whereas the converse (Q โ†’ P) reverses the relationship and does not follow.

  15. What is the converse of "If P then Q," and why is asserting it a fallacy?

    The converse is "If Q then P." Asserting it commits the fallacy of affirming the consequent, since Q can be true for reasons other than P.

  16. What is the inverse of "If P then Q," and is it valid?

    The inverse is "If not-P then not-Q." It is not a valid inference (it is the contrapositive of the invalid converse) and commits denying the antecedent.

  17. What is "modus ponens"?

    A valid form: given P โ†’ Q and P is true, conclude Q is true. (Affirming the antecedent.)

  18. What is "modus tollens"?

    A valid form: given P โ†’ Q and Q is false (not-Q), conclude P is false (not-P). (Denying the consequent.)

  19. How do you build an inference chain from "A โ†’ B" and "B โ†’ C"?

    By hypothetical syllogism, link them into A โ†’ C; the contrapositive chain is not-C โ†’ not-B โ†’ not-A.

  20. When combining the conditionals A โ†’ B and not-B โ†’ D, what useful chain results?

    Take the contrapositive of the first (not-B โ†’ not-A) and combine with not-B โ†’ D; whenever B is false, both not-A and D follow.

  21. When two conditions overlap, how do you find what is forced?

    Apply each rule's trigger, then propagate consequences through every linked conditional (and its contrapositive) until no new deductions appear.

  22. What is the difference between "and" and "or" when combining conditions in a consequent?

    "P โ†’ (Q and R)" requires both Q and R; "P โ†’ (Q or R)" requires at least one of Q or R, so failing both Q and R forces not-P.

  23. In a logic argument, what is the distinction between a "premise" and a "conclusion"?

    A premise is a stated reason/evidence offered as support; the conclusion is the claim the premises are meant to establish.

  24. How can you identify the conclusion of an argument?

    Look for conclusion indicators (therefore, thus, hence, so, consequently) or ask which statement the others are given to support.

  25. What is a "valid" conclusion in deductive reasoning?

    One that must be true if all the premises are true; the conclusion follows with logical necessity, not merely plausibility.

  26. What is the difference between a conclusion that "must be true" and one that "could be true"?

    "Must be true" holds in every possible arrangement consistent with the premises; "could be true" holds in at least one such arrangement.

  27. What is an assumption in an argument?

    An unstated premise the argument takes for granted and needs in order for its conclusion to follow from the stated premises.

  28. What is a "necessary assumption" and how do you test for one?

    An assumption the argument requires to hold; test it with the negation test: if negating the statement destroys the argument, it is a necessary assumption.

  29. What does it mean to "strengthen" an argument?

    To add information that makes the conclusion more likely to follow from the premises, often by supporting an assumption or ruling out an alternative explanation.

  30. What does it mean to "weaken" an argument?

    To add information that makes the conclusion less likely, typically by attacking an assumption, offering an alternative cause, or showing the evidence does not support the claim.

  31. In cause-and-effect reasoning, what three alternatives can undermine a claim that "A causes B"?

    (1) Reverse causation: B actually causes A; (2) a third factor C causes both A and B; (3) the correlation is coincidence. Each weakens the causal claim.

NTS NAT-IM Analytical Reasoning FAQ

What is in the NTS NAT-IM Analytical Reasoning syllabus?

NTS NAT-IM Analytical Reasoning is split into 5 chapters: Scenario-Based Reasoning, Logical Conditions, Statement-Based Reasoning, Deductive and Inductive Logic and Critical Thinking. Together they contain 18 topics.

How many chapters are in NTS NAT-IM Analytical Reasoning?

5 chapters, containing 18 topics. The largest chapter is Scenario-Based Reasoning, with 5 topics.

Are there flashcards for NTS NAT-IM Analytical Reasoning?

Yes โ€” a 51-card Analytical Reasoning deck, printed in full in the flashcards section of this page and available in the Examius app with spaced repetition. The free plan covers one exam of your choice, including its flashcards; Examius Pro, a one-time purchase, unlocks every other exam and deck.