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Game Theory Syllabus
Mathematical study and application. The full Game Theory syllabus: 9 chapters and 35 topics, with 50 flashcards written against it.
Game Theory syllabus — full chapter and topic list
Expand any chapter to see its topics and sub-topics. This is the whole examinable outline for Game Theory, not a summary of it.
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Introduction to Game Theory
3 topics- Definition and Scope
- Historical Development
- Applications in Economics, Political Science, and Biology
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Basic Concepts
4 topics- Players
- Strategies
- Payoffs
- Games in Extensive Form and Normal Form
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Types of Games
4 topics- Cooperative vs Non-Cooperative Games
- Symmetric vs Asymmetric Games
- Zero-Sum vs Non-Zero-Sum Games
- Simultaneous vs Sequential Games
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Solution Concepts
4 topics- Nash Equilibrium
- Dominant Strategies
- Pareto Efficiency
- Mixed Strategy Equilibrium
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Advanced Topics in Game Theory
4 topics- Bayesian Games
- Repeated Games
- Evolutionary Game Theory
- Mechanism Design
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Applications of Game Theory
4 topics- Auctions and Bidding Strategies
- Voting Systems and Political Strategy
- Market Competition and Oligopoly
- Negotiation and Bargaining
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Mathematical Tools
4 topics- Probability Theory
- Linear Algebra
- Optimization Techniques
- Fixed Point Theorems
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Computational Game Theory
4 topics- Algorithmic Game Theory
- Complexity Classes
- Approximation Algorithms
- Computational Auctions
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Experimental and Behavioral Game Theory
4 topics- Experimental Methods
- Behavioral Anomalies
- Psychological Insights
- Empirical Studies
Game Theory flashcards
The complete Game Theory deck: 50 questions with worked answers.
What is game theory, and what does it study?
Game theory is the mathematical study of strategic interaction among rational decision-makers. It analyzes situations (games) where the outcome for each participant depends not only on their own choices but also on the choices of others.
What are the three essential elements that define any game in game theory?
(1) Players (the decision-makers), (2) Strategies (the actions/plans available to each player), and (3) Payoffs (the outcomes/utilities each player receives for every combination of strategies).
Who are considered the founders of modern game theory, and what landmark 1944 work launched the field?
John von Neumann and Oskar Morgenstern, with their book "Theory of Games and Economic Behavior" (1944), which established game theory as a formal discipline applied to economics.
What did John Nash contribute to game theory, and in what year did he publish it?
John Nash introduced the Nash equilibrium concept for non-cooperative games (1950), proving that every finite game has at least one equilibrium (possibly in mixed strategies). He shared the 1994 Nobel Prize in Economics for this work.
What did John von Neumann prove in 1928 that predates modern game theory?
The minimax theorem, which states that every finite two-player zero-sum game has a value and optimal (possibly mixed) strategies where each player minimizes their maximum possible loss: $\max_{x}\min_{y} = \min_{y}\max_{x}$.
Give one key application of game theory in economics.
Modeling oligopoly competition (e.g., Cournot and Bertrand models), auction design, bargaining, market entry decisions, and the design of incentive-compatible mechanisms.
Give one key application of game theory in political science.
Analyzing voting behavior, coalition formation, arms races, deterrence and nuclear strategy, international negotiations, and legislative bargaining.
Give one key application of game theory in biology.
Evolutionary game theory models animal conflict (e.g., the Hawk-Dove game), the evolution of cooperation, sex ratios, and stable behaviors via the Evolutionarily Stable Strategy (ESS) concept.
In game theory, what is a "player"?
A player is an autonomous decision-maker in the game who chooses actions/strategies to maximize their own payoff. Players may be individuals, firms, nations, or even genes/organisms.
What is a "strategy" in game theory?
A strategy is a complete plan of action that specifies what a player will do in every possible situation they might face throughout the game.
Distinguish a pure strategy from a mixed strategy.
A pure strategy deterministically selects one specific action. A mixed strategy assigns a probability distribution over the available pure strategies, so the player randomizes among them.
What is a "payoff" in game theory, and how is it usually represented?
A payoff is the numerical utility a player receives for a given outcome (combination of all players' strategies). It is represented by a payoff (utility) function assigning a real number to each strategy profile.
What is the difference between the normal (strategic) form and the extensive form of a game?
Normal form represents a game as a payoff matrix listing players, strategies, and payoffs, implicitly assuming simultaneous moves. Extensive form uses a game tree showing the sequence of moves, decision nodes, information sets, and payoffs at terminal nodes.
What is an information set in an extensive-form game?
An information set is a collection of decision nodes a player cannot distinguish between when choosing an action, representing what the player does not know about prior moves. A singleton information set indicates perfect information.
What distinguishes a game of perfect information from one of imperfect information?
In a game of perfect information, every player knows all prior moves when they act (all information sets are singletons), e.g., chess. In imperfect information, at least one player is unaware of some earlier moves, e.g., poker.
What is the difference between cooperative and non-cooperative game theory?
Cooperative game theory studies coalitions and how players can form binding, enforceable agreements to share payoffs. Non-cooperative game theory analyzes individual strategies where no binding agreements exist and each player acts in self-interest.
In cooperative game theory, what is the characteristic function?
The characteristic function $v(S)$ assigns to each coalition $S$ of players the total payoff (value) that coalition can guarantee itself, regardless of what non-members do.
What is the Shapley value, and what does it measure?
The Shapley value is a solution concept in cooperative games that fairly distributes the total payoff among players based on each player's average marginal contribution across all possible orderings of coalition formation: $$\phi_i(v) = \sum_{S \subseteq N \setminus \{i\}} \frac{|S|!\,(n-|S|-1)!}{n!}\left[v(S \cup \{i\}) - v(S)\right].$$
What is a symmetric game?
A symmetric game is one where the payoffs depend only on the strategies employed, not on who is playing them. All players are interchangeable, so identical strategy choices yield identical payoffs.
What is an asymmetric game? Give an example.
An asymmetric game is one in which players do not have identical strategy sets or payoff structures, so their roles differ. Example: the Ultimatum Game, where the proposer and responder have distinct roles and options.
Show the other 30 Game Theory flashcards
Define a zero-sum game and give its payoff property.
A zero-sum game is one in which the sum of all players' payoffs is zero (constant) for every outcome; one player's gain exactly equals another's loss. For two players: $u_1 + u_2 = 0$, so $u_2 = -u_1$.
What is a non-zero-sum game?
A non-zero-sum game is one in which the total payoff to all players varies across outcomes, so it is not constant. Cooperation can make all players better or worse off simultaneously; gains and losses need not cancel.
What is the difference between simultaneous and sequential games?
In simultaneous games, players choose their actions at the same time (or without knowing others' choices), typically shown in normal form. In sequential games, players move in a defined order and later players observe earlier moves, typically shown in extensive form.
Define a Nash equilibrium.
A Nash equilibrium is a strategy profile in which no player can increase their payoff by unilaterally changing their own strategy, given the strategies of all other players. Each player's strategy is a best response to the others.
State the formal condition for a strategy profile $s^{*} = (s_i^{*}, s_{-i}^{*})$ to be a Nash equilibrium.
For every player $i$ and every alternative strategy $s_i$: $$u_i(s_i^{*}, s_{-i}^{*}) \geq u_i(s_i, s_{-i}^{*}).$$
What does Nash's existence theorem guarantee?
Every finite game (finitely many players, each with finitely many pure strategies) has at least one Nash equilibrium, possibly in mixed strategies.
What is a dominant strategy?
A dominant strategy is one that yields a payoff at least as good as any other strategy for a player, regardless of what the opponents do. A strictly dominant strategy is strictly better against every opponent profile.
State the condition for strategy $s_i$ to strictly dominate strategy $s_i'$ for player $i$.
For all opponent strategy profiles $s_{-i}$: $$u_i(s_i, s_{-i}) > u_i(s_i', s_{-i}).$$
What is iterated elimination of dominated strategies?
A solution procedure that repeatedly removes strictly dominated strategies for each player. Since a rational player never plays a dominated strategy, removing them can simplify the game and sometimes yield a unique predicted outcome.
In the Prisoner's Dilemma, what is the dominant strategy and the resulting equilibrium?
Defect is the strictly dominant strategy for each player, so the unique Nash equilibrium is (Defect, Defect) — even though (Cooperate, Cooperate) would give both higher payoffs, making it Pareto-inferior.
Define Pareto efficiency (Pareto optimality).
An outcome is Pareto efficient if no player can be made better off without making at least one other player worse off. No alternative outcome Pareto-dominates it.
When does outcome A Pareto-dominate outcome B?
Outcome A Pareto-dominates B if every player is at least as well off under A as under B, and at least one player is strictly better off under A.
Why is a Nash equilibrium not necessarily Pareto efficient?
Because players optimize individually, not collectively. The Prisoner's Dilemma shows the Nash equilibrium (Defect, Defect) is Pareto-dominated by (Cooperate, Cooperate); rational self-interest can lead to collectively suboptimal outcomes.
What is a mixed strategy Nash equilibrium?
A Nash equilibrium in which at least one player randomizes over pure strategies according to a probability distribution, and each player's mixing probabilities make opponents indifferent among the strategies they randomize over.
State the indifference principle used to find a mixed strategy equilibrium.
In a mixed strategy equilibrium, each player chooses probabilities so that every opponent is indifferent among the pure strategies in their support — i.e., all such strategies yield equal expected payoff. A player randomizes only if all supported actions give equal expected payoff.
In a $2\times 2$ game, how do you compute the opponent's mixing probability $p$ using indifference?
Set the player's expected payoff from each of their pure strategies equal as a function of the opponent's probability $p$ and solve for $p$. For example, if action A gives $u_A(p)$ and action B gives $u_B(p)$, solve $u_A(p) = u_B(p)$ for $p$.
How is the expected payoff of a mixed strategy computed?
It is the probability-weighted sum of payoffs over outcomes: $$E[u_i] = \sum_{s} \Pr(s)\, u_i(s),$$ where $\Pr(s)$ is the product of the players' independent strategy probabilities for profile $s$.
What is a Bayesian game (game of incomplete information)?
A Bayesian game is one in which players have private information (their "type") that others do not fully know. Players hold probabilistic beliefs about others' types, and payoffs depend on the combination of actions and types.
What are the key components of a Bayesian game?
Players, actions, a set of types for each player, a common prior probability distribution over types (from Nature's move), belief systems, and payoff functions that depend on actions and types.
Define a Bayesian Nash equilibrium.
A Bayesian Nash equilibrium is a strategy profile (a mapping from each player's type to an action) in which every type of every player maximizes their expected payoff given their beliefs about others' types and the others' strategies. No type can gain by deviating.
What is the role of Nature in a Bayesian game?
Nature is a non-strategic player that makes an initial random move assigning types to players according to the common prior distribution, thereby modeling the uncertainty/incomplete information in the game.
What is a repeated game?
A repeated game is one in which the same stage game (base game) is played multiple times by the same players, allowing strategies to depend on the history of past play and enabling reputation, punishment, and cooperation.
Distinguish finitely repeated from infinitely repeated games.
A finitely repeated game has a known, fixed number of rounds; an infinitely repeated (or indefinitely repeated) game continues indefinitely, often with future payoffs discounted. Cooperation is more sustainable in infinitely repeated games.
State the Folk Theorem for infinitely repeated games.
The Folk Theorem states that in an infinitely repeated game with sufficiently patient players (discount factor close to 1), any feasible payoff profile in which each player receives at least their minimax (individually rational) payoff can be sustained as a subgame-perfect Nash equilibrium.
How is a discounted total payoff computed in an infinitely repeated game?
With per-period payoff $u_t$ and discount factor $\delta \in (0,1)$: $$U = \sum_{t=0}^{\infty} \delta^{t} u_t.$$ A constant payoff $u$ each period sums to $\frac{u}{1-\delta}$.
Why does backward induction cause cooperation to unravel in the finitely repeated Prisoner's Dilemma?
In the last round, defection is dominant; anticipating this, players defect in the second-to-last round, and so on by backward induction. This unravels cooperation, making defection in every round the unique subgame-perfect equilibrium.
What is a subgame-perfect Nash equilibrium?
A subgame-perfect Nash equilibrium is a strategy profile that constitutes a Nash equilibrium in every subgame of the extensive-form game. It is typically found by backward induction and rules out non-credible threats.
What is evolutionary game theory, and how does it differ from classical game theory?
Evolutionary game theory applies game theory to populations of interacting individuals whose strategies evolve over time via natural selection or imitation. It replaces the assumption of full rationality with population dynamics, where successful strategies increase in frequency.
Define an Evolutionarily Stable Strategy (ESS).
An ESS is a strategy that, if adopted by a whole population, cannot be invaded by any rare alternative (mutant) strategy. Once common, it resists displacement because it earns a higher payoff against the population than any mutant does.
State the mathematical conditions for a strategy $x$ to be an ESS against a mutant $y$.
$x$ is an ESS if for all $y \neq x$, either (1) $u(x,x) > u(y,x)$, or (2) $u(x,x) = u(y,x)$ and $u(x,y) > u(y,y)$. The first is the strict Nash condition; the second is the stability condition when payoffs against the incumbent tie.
Game Theory syllabus FAQ
What is in the Game Theory syllabus?
The Game Theory syllabus is split into 9 chapters: Introduction to Game Theory, Basic Concepts, Types of Games, Solution Concepts, Advanced Topics in Game Theory, Applications of Game Theory, Mathematical Tools, Computational Game Theory and Experimental and Behavioral Game Theory. Together they contain 35 topics.
How many chapters and topics are in the Game Theory syllabus?
9 chapters and 35 topics. The largest chapter is Basic Concepts, with 4 topics.
Are there Game Theory flashcards?
Yes — 50 question-and-answer flashcards, printed in full on this page and available in the Examius app with spaced repetition. The free plan covers one exam of your choice, including its flashcards; Examius Pro, a one-time purchase, unlocks every other exam and deck.
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